William McDaniel's profile

GRA 440 Mini Portfolio

William McDaniel Mini Portfolio Draft GRA 440
Creature Designs

This model was designed for GRA 402:  Creature Design.  Boxout and low poly mesh created in Autodesk Maya, sculpted in Zbrush and textured in Adobe Substance Painter.  Rendered in Maya's Arnold
Elder Dragon for a personal project.  Modeled and sculpted in Blender, textured in Adobe Substance Painter. Rendered in Blender Cycles.
Asset Design and Hard Surface

Vehicle model for a personal project, modeled and rigged in Blender, textured in Adobe Substance Painter, animated and rendered in Blender Cycles.
Another personal project, Modeled in Blender, textured in Substance Painter, Rendered in Blender Cycles.
This candle's base was modeled in Maya, and the candle wax was sculpted in Zbrush.  Textured through Adobe Substance Painter. Rendered in Maya Arnold.
Environment Designs
The Night scene was created for GRA 311:  Environment Design using Unreal Engine.  Assets were created in Maya and textured in Substance Painter.  
The fishing shack was a personal project in Unreal Engine, water textures were finished in Photoshop. Most assets were added using Quixel Bridge.
GRA 440 Mini Portfolio
Published:

GRA 440 Mini Portfolio

Published: